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Ninja Master Anime Games

Ninja Master Anime Games

As popular as fighting games were back in the day, there just wasn’t enough variation in the genre to coax most people away from the bigger franchises. So whenever a developer had a hit, they would tend to focus primarily, if not entirely, on that series alone. Capcom was successful enough that they could experiment with original titles on occasion, but they didn’t take the risk that often – just look at how manyStreet Fightergames and related cross-overs there are versus how few other fighters they released.

However, SNK was something of an exception to this fact. Rather than focus on their first successful fighting game franchise –Fatal Fury– they kept developing several original titles. A few of these were at least relatively successful – likeArt of Fighting, Samurai Shodown, King of Fighters, andThe Last Blade– but their others were less popular. Their last two original fighters wereSNK Gal Fighters, andSNK vs. Capcom: Match of the Millennium, but those were cross-over games with their more popular characters. Before that, there wasSavage ReignandKizuna Encounter– a series of two games that combined elements of their more popular franchises. They also madeStreet Smart, but that was before the release ofStreet Fighter II, when SNK had yet to establish themselves as a major force in the fighter genre.

Ninja

Then there were the games made by SNK’s second party developer ADK. They had a relative hit withWorld Heroes, which had insane characters and an awesome death match mode, but it was just too slow to rival franchises likeStreet Fighter IIandFatal Fury. They also madeAggressors of Dark Kombat, which brought elements of beat-em-ups to the genre, but despite its innovation, it wasn’t all that great. Their lone remaining entry in the genre is a game calledNinja Master’s: Haou Ninpou Chou, which was co-developed with SNK and is by far the best fighter that ADK was ever involved with.

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Ninja Master’stakes place in feudal Japan. It’s similar toSamurai Shodownat a thematic level, except the characters are mostly ninjas, rather than being a combination of various combatants of the era. Its plot takes place at a time when a warlord named Nobunaga is attempting to take over all of Japan, but it’s mostly just about a bunch of ninjas kicking the crap out of each other, with their own separate motivations having brought them all together.

There are two bosses inNinja Master’s. Both of which are playable via the following code: On controller 1, highlight Kamui, then enter left, down, left, up, left, down, left, up, right, down, right, up, and push C + D. Or, on controller 2, highlight Sasuke, then enter right, down, right, up, right, down, right, up, left, down, left, up, and push C + D.

Sasuke is a ninja who’s determined to defeat the warlord Nobunaga. This supposedly defies some kind of ninja rules, so he’s being pursued by ninja assassins as a result. Sasuke also appears inSNK vs. Capcom: Card Fighters DS.

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Karasu is a body guard for hire, who travels the land looking for work. He is followed around by crows (“karasu” is Japanese for “crow”), and wields a crazy magical sword.

Kamui is Sasuke’s friend and rival. Despite this friendship, he’s looking for Sasuke to kill him, which is supposed to be in accordance to ninja law. Pretty dumbass law, if you ask me.

Goemon is a thief that robs from the rich and gives to the poor. He’s partially based on a real historical figure who was kind of like the Japanese equivalent of Robin Hood. While well intended, his thievery has gotten him in trouble with the law, so he has Raiga chasing after him.

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Natsume was trained to become a warrior to follow in a tradition of her village. She was bothered by nightmares, and found that they were somehow caused by something in a far away land. So she left her village to put an end to whatever is responsible for her nightmares, and got mixed up with the rest of the game’s cast.

Ninja

Nobunaga is the final boss character. He’s partially based on a real historical figure named Nobunaga Oda, who shows up pretty often in various Japanese video games. His cape seems to be alive, which is displayed during his win poses, where he opens his cape and you can see that it is inhabited by demons.

Though he was born is Korea, Tennoh came to Japan from China when he sensed some kind of disturbance in the force, or some other kind of crazy shit. He’s supposed to be a Taoist, but I don’t remember anything about Taoists having magical powers, so I can’t really offer any explanation for his actions other than to state the obvious and say that he’s just really impulsive.

Ninja Master's (game)

Houoh has the ability to expel demons, but somehow this ability attracts demons. Say what? He also has some kind of a beef with demons, because they killed his parents. This doesn’t make much sense, at all.

This huge kind hearted ninja guy becomes violent after he has a few beers. So depending on where and when you’re from, he’d either be considered a psychopath or a partier. He’s also a monk, or something, but was kicked out of the temple that he tried to join. He currently lives in seclusion in the mountains.

Ninja

Kasumi is a ninja in training who was foretold by her grandmother to be destined to end all the feuding in the land, or something like that. So she leaves home to kick ass and get out of her harsh training regiment, because she’s lazy like that.

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Ranmaru is the game’s first mega-badass boss. Despite appearances to the contrary, Ranmaru is male, but he’s easily the most female looking male in the history of fictional characters. He’s partially based on a real historical figure named Mori Ranmaru, who was a follower of Nobunaga Oda.

Raiga is a bounty hunter who’s attempting to collect a reward for the capture of Goemon. He has supposedly been after Goemon for a long while, so I would assume that they are supposed to have some kind of history together that SNK never got to delve further.

Like in most other fighters set in feudal Japan, each character fights with a weapon. These include swords, duel knives, a GIANT hammer, a knife on a rope, a meat cleaver, a wooden sword, a portable cannon, and even a light saber (?!). What differentiatesNinja Master’sfrom most weapon based fighters is that you can switch between fighting with your weapon or bare handed by pushing B and C at once. As opposed toSamurai Shodown, where if you lose your weapon, then it is replaced with low powered punches, inNinja Master’syour fists are just as effective as your weapon, similar toSuikoenbu. In fact, a few bare handed moves are completely different from their armed counterparts – for example, Geomon’s cannon firing move will be replaced with a completely different projectile that travels along the ground. So the difference between fighting with or without your weapon is mostly strategic, and you have just as good of a chance of winning when fighting with either style. It’s also possible to have your weapon knocked away from you after your opponent lands a combo, but you can grab it again by holding the joystick in the down position and pushing B and C at once while standing over it.

Naruto:

Ninja Master: A Shinobi Saga

Despite its setting and the presence of weapons, Ninja Master’sdoesn’t really play at all like similarly themed games Samurai Shodown and Last Blade. Like many other Neo Geo fighters, pushing either the A or B buttons will perform punches, while C and D execute kicks. You can also dash by double tapping forward, or back dash by double tapping backward. Where it really strongly differentiates from other SNK games is in its combo system. Most problematically is the presence of “dial-a-combos” – it’s actually executed relatively well, but it will definitely take getting accustomed to if you don’t regularly play games with this kind of technique. Oddly, you can also buffer certain moves by entering other commands after the command for the original move, which, if your timing is correct, will make your character perform extra attacks before comboing into the move. It’s a bit awkward when you first start playing, but it never really interrupts the flow of fights.

Like inArt of Fightingand earlyFatal Furyinstallments, whenever your character’s health is low, you can perform desperation moves. Attacking will build up a super meter at the bottom of the screen, and when it maxes out, you have access to several options. While your super meter is at max, you can perform high powered normals, which are performed by pushing both punch or kick buttons at once. If you push A, B, and C all at once, then you will enter Hyper mode, which will cause your super meter to steadily drain. While in Hyper mode you lose access to high powered normals, but you can perform desperation moves whenever you like, regardless of how much health you have. There are also super desperation moves – executing these

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